NAME :: Miguel D

ALIAS :: Stringpeas

PRNS :: He / Him

ROLE :: Developer

LOCA :: Canada

MOOD :: Debugging

👾 👾

Hello! My name is Miguel! I am a Canadian game developer & designer!

I’m constantly prototyping, learning, and exploring game design fundamentals. I care deeply about why games work - what players feel, think and respond to.

I’m drawn to games that feel personal, where the developer’s voice comes through in the design. I especially enjoy expressive, strategy, cozy, and multiplayer games.

I am also a firm believer that small, thoughtful, personal games are just as amazing (often more so) than big polished ones!

If you enjoyed this website, my name is Miguel Domingues. If you didn’t enjoy this website, you can submit a complaint here.


"To influence a person is to give him one’s own soul. He does not think his natural thoughts, or burn with his natural passions. His virtues are not real to him. His sins, if there are such things as sins, are borrowed. He becomes an echo of someone else’s music, an actor of a part that has not been written for him. The aim of life is self-development. To realize one’s nature perfectly—that is what each of us is here for. People are afraid of themselves, nowadays. They have forgotten the highest of all duties, the duty that one owes to oneself.

Oscar Wilde, The Picture of Dorian Gray (1890)

Languages

Right now I'm most comfortable with C++ and Java! They were the languages I was taught how to code in. Also English & a bit of Portuguese.

Game Engines

I absolutely adore both Unity and Unreal! Most of what I've shipped so far has been in Unity, but I've been spending a lot of time in Unreal too. I'm also actively trying to build my own game engine from scratch, which which is going... great! (o_o)

Systems & Architecture

I enjoy building systems that work well together and stay manageable as they grow. I focus on writing modular, efficient code that doesn’t self combust when projects scale.

Games!

Most importantly... I make games! I like taking ideas from a rough concept to something playable. Even If I have to use paper and felt to cut up sad little game pieces my friends can experiment with. I like being able to take the 5% of ideas that work and turn them into something more fleshed out.

"What To Make A Game About?"

"Your dog, your cat, your child, your boyfriend, your girlfriend, your mother, your father, your grandmother, your friends, your imaginary friends, your summer vacation, your winter in the mountains, your childhood home, your current home, your future home, your first job, your worst job, the job you wish you had. Your first date, your first kiss, your first true love, your second true love, your relationship, your deepest secrets, your fantasies, your guilty pleasures, your guiltless pleasures, your break-up, your make-up, your undying love, your dying love. Your hopes, your dreams, your fears, your secrets, the dream you had last night, the thing you were afraid of when you were little, the thing you’re afraid of now, the secret you think will come back and bite you, the secret you were planning to take to your grave, your hope for a better world, your hope for a better you, your hope for a better day. The passage of time, the passage of memory, the experience of forgetting, the experience of remembering, the experience of meeting a close friend from long ago on the street and not recognizing her face, the experience of meeting a close friend from long ago and not being recognized, the experience of aging, the experience of becoming more dependent on the people who love you, the experience of becoming less dependent on the people you hate. The experience of opening a business, the experience of opening the garage, the experience of opening your heart, the experience of opening someone else’s heart via risky surgery, the experience of opening the window, the experience of opening your mind, the experience of taking drugs, the experience of your worst trip, the experience of meditation, the experience of learning a language, the experience of writing a book. A silent moment at a pond, a noisy moment in the heart of a city, a moment that caught you unprepared, a moment you spent a long time preparing for, a moment of revelation, a moment of realization, a moment when you realized the universe was not out to get you, a moment when you realized the universe was out to get you, a moment when you were totally unaware of what was going on, a moment of action, a moment of inaction, a moment of regret, a moment of victory, a slow moment, a long moment, a moment you spent in the branches of a tree. The cruelty of children, the brashness of youth, the wisdom of age, the stupidity of age, a fairy tale you heard as a child, a fairy tale you heard as an adult, the lifestyle of an imaginary creature, the lifestyle of yourself, the subtle ways in which we admit authority into our lives, the subtle ways in which we overcome authority, the subtle ways in which we become a little stronger or a little weaker each day. A trip on a boat, a trip on a plane, a trip down a vanishing path through a forest, waking up in a darkened room, waking up in a friend’s room and not knowing how you got there, waking up in a friend’s bed and not knowing how you got there, waking up after twenty years of sleep, a sunset, a sunrise, a lingering smile, a heartfelt greeting, a bittersweet goodbye. Your past lives, your future lives, lies that you’ve told, lies you plan to tell, lies, truths, grim visions, prophecy, wishes, wants, loves, hates, premonitions, warnings, fables, adages, myths, legends, stories, diary entries. Jumping over a pit, jumping into a pool, jumping into the sky and never coming down. The version of yourself you want to be. Anything. Everything.” - Anna Anthropy

THINGS THAT I LOVE

Below are lists of some of my favourite media!

Movies

I love horror films

Blood On The Clocktower

BOTC was a game I instantly fell in love with. I have such a huge appreciation for how intentionally it's designed. Every role, rule, and piece of information exists for a reason and work together so well. A personal ten outta ten board game that virtually requires no pieces.

Books

and horror stories!

Mario X Pokémon

Like most kids growing up in the 2000s, my introduction to video games started with Mario and Pokémon. Pokémon in particular still holds a special place in my heart.

Music

Delicious Tunes

Video Games

There is absolutely no way I can list all the games I know and love. These companies however have had a continuous chokehold on me and I find myself playing their games most often.